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Category: Sales Numbers

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shapez 2 is a huge success selling over 270,000 in the first month, future plans detailed

By Liam Dawe,
tobspr Games have a big hit on their hands here with the chilled-out factory-building automation sim shapez 2 managed to do really well in the first month.

The Pale Beyond sold 10% of copies on Steam Deck

By Liam Dawe,
Here's an interesting data point for you, The Pale Beyond a polar exploration game set in an unforgiving frozen wasteland managed to do well on the Steam Deck.
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Penguin Heist game hits 25,000 sales with 5% on Linux

By Liam Dawe,
The Greatest Penguin Heist of All Time developers That Fish / That Other Fish have announced their Early Access game seems to be doing reasonably well.

ΔV: Rings of Saturn continues to be popular with Linux gamers

By Liam Dawe,
It seems that Kodera Software continue to be impressed by the level of Linux sales on Steam for their space mining sim ΔV: Rings of Saturn.

Loop Hero from Four Quarters hits a million sales

By Liam Dawe,
Looks like publisher Devolver Digital was right to back this one, as Loop Hero from developer Four Quarters has managed to hit a million sales on Steam.

5.8% sales and over 38% of bug reports from Linux said one dev but it's been helpful

By Liam Dawe,
According to Kodera Software, developer of the space sim ΔV: Rings of Saturn, quite a lot of bug reports come from Linux users considering the smaller share but that's not actually a bad thing.

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform

By Liam Dawe,
After being in Early Access for close to a month now, Stephan Hövelbrinks has posted a brief summary of sales for Death Trash on Steam across the different platforms.

Little Red Dog Games say there's "no reason not to" do Linux versions of games

By Liam Dawe,
Little Red Dog Games developer of Precipice, Deep Sixed and Rogue State Revolution spoke in an interview with Linux hardware vendor System76 about developing games on and for Linux.

Star Drifters talk their Linux sales for titles like Danger Scavenger, plus a key giveaway

By Liam Dawe,
Star Drifters recently did their first native Linux release with Danger Scavenger, so their Community & PR Manager got in touch to mention how it all went.

An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn

By Liam Dawe,
Today we present another interview with a game developer! We had a chat with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn which is available in Early Access.

Space sci-fi drone sim Duskers hits five years, dev talks sales and returns to indie

By Liam Dawe,
Misfits Attic, developer of Duskers are celebrating the well-received game hitting five years and they're returning to indie development once again. We also have sales info across platforms.

Charles Games (Attentat 1942) sound positive about porting to Linux in their recap

By Liam Dawe,
Ondrej Trhon of Charles Games (Attentat 1942) has written up a blog post on Gamasutra about how things went after setting up an indie studio 13 months ago.

An interview with Decemberborn Interactive for their game Cathedral

By Liam Dawe,
Here's another developer interview for you! This time we chatted with Decemberborn Interactive about their game Cathedral.

Bytten Studio say not to sleep on Linux in their postmortem for Lenna's Inception

By Liam Dawe,
Lenna's Inception is a top-down Zelda-like action-adventure game with a world that is glitching, with a style that can switch between 8-bit and 32-bit pixel art styles.

Fantasy RTS city-builder Songs of Syx has sold over 11 thousand copies

By Liam Dawe,
After a Kickstarter success back in May 2020, then an Early Access release on Steam in September 2020 - the fantasy grand-strategy city-builder Songs of Syx has continued to be a big indie success. Here's a look over it.

Godlike village building sim 'Rise to Ruins' is now available DRM-free on GOG

By Liam Dawe,
A long time coming! The popular pixel-art village building sim that gives you god powers, Rise to Ruins, has now launched DRM-free on GOG.com. We also have some sales numbers for you.

Developer of Hive Time reflects on the release and their pay what you want model

By Liam Dawe,
Hive Time from developer 'Cheeseness' released nearly a year ago, and so the developer has written up a length post on the development and the finances. A good read if you like behind the scenes dev info.

Airships: Conquer the Skies hits 100K sales, new update live too plus interview

By Liam Dawe,
One man band David Stark has managed to hit quite a milestone, with their game Airships: Conquer the Skies hitting over 100K sales.

An interview with Elden Pixels, creators of Alwa's Legacy and Alwa's Awakening

By Liam Dawe,
As part of our ongoing series of speaking to indie game developers, we had a chat with Mikael Forslind of Elden Pixels.

Core Defense developer 'completely blown away' by first week Steam sales

By Liam Dawe,
After launching on July 31, Core Defense from developer ehmprah appears to have done quite well to the point that they've been 'blown away' by the sales numbers.
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